First update!


Been awhile! There's a couple reasons this update took longer than I expected. The most major reason is I am by no means a sound designer, and I'd hardly call myself an animator. I can make still pixels look alright, but moving them is a lot harder. Making sounds was especially difficult since it's not something I've really done before. The second reason this took awhile is I got distracted! I've been getting more and more frustrated by Unity and have decided to make my own engine. I took a bit of a break from Bounty below to work on it, but I'll try to avoid that in the future since it won't actually be useful until I start making my next game.

So there you go, that pretty much sums up the delay for what isn't the most substantial update. It does add a lot of the missing things that were bugging me with the game though. So whats in this update anyways?

0.3

Added options screen

Added music 

Music by the talented Jacob Greenmount http://music.jacobgreenmount.c...

Added visual effects

  • multidimensional storage
  • pocket watch
  • cool glasses
  • blessing of hell
  • staff
  • knuckles
  • potion
  • bow
  • patience
  • focus
  • power
  • die
  • rod
  • cursed orb

Added sound effects

  • multidimensional storage
  • pocket watch
  • cool glasses
  • blessing of hell
  • wand
  • staff
  • knuckles
  • potion
  • bow
  • patience
  • focus
  • power
  • die
  • rod
  • cursed orb

Also

  • Slight changes to save system
  • Reworked audio system
  • Rebalanced weapon damage values
  • Rebalanced critical hits
  • You can see tier and quality when looking at an item's name

Some pretty important stuff! I'll quickly address the save system changes. The game is now saved in a separate folder from the game client. I had steam in mind when I made this change. If my game does get onto steam when it updates it would automatically delete the save file if it was in the same folder as the client. If you want to know where the save file is saved you can search google for "Unity persistentDataPath <Insert your operating system name here>" and it shouldn't be hard to find. Because of this new change it's no longer super easy to transfer save files since most people won't go through the effort to find the new save data directory. I added a save exporting and importing system in the options screen to accommodate that. If you played an earlier version of the game just locate that save file, rename it to "ExportedSave", drag it into the new version's Data file, launch the game, and click "Import" in the options screen.

So what's going to be in the next update? Probably stats screen. Not the most interesting stuff, but it needs to get done! The stats screen is also the last thing I need to add that doesn't really affect gameplay, so that's kind of exciting? Anyways, I hope you enjoy the update!

Files

BountyBelow(Windows) 40 MB
Jun 02, 2017
BountyBelow(Mac) 42 MB
Jun 02, 2017
BountyBelow(Linux) 42 MB
Jun 02, 2017

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